The first two questions face anyone who cares to distinguish the real from the unreal and the true from the false.
Create New So now I'm being kidnapped by a bug-girl from outer space who's investigating the death of the New Godswhich has something to do with the fact that I just started inexplicably acquiring random superpowers for the th time. You are the one with whom demons will stop and chat.
Magic items with disturbing properties will find their way to you.
The only talking dog on 20th-century Earth will come to you with his problems. Dimensional gates sealed for centuries will crack open just so that you can be bathed in the energies released Nothing lethal will happen to you, at least not immediately, and occasionally some weirdness will be beneficial.
But most of the time it will be terribly, terribly inconvenient. For some reason, the character is always standing at the corner of Strange Street and Bizarre Boulevardin the town of Uncanny Valley. They run into situations or creatures that most people don't even believe in, much less have to deal with on a regular basis.
Through no fault of their own, they constantly suffer through the effects of the paranormal and supernatural.
Alternatively, the character may not think of the weirdness about them as particularly strange; after all, this sort of thing happens to them all the time.
However, if something starts getting surreal on the show, chances are, they're at the center of it. Often seen in comedy, especially when the writers get lazy and don't even bother to Hand Wave their plots anymore.
Also used egregiously in Sci-Fi and fantasy series, with the chain of weirdness catalyzing in the Pilotand each specific occurrence resolved at the end of the episode. If the events surrounding the character are possible, just staggeringly unlikely, then they're a Coincidence Magnet.
The title is reserved for those who draw the outright impossible—involving monstersaliensmagicPsychic PowersTime Traveletc. Weirdness Magnets are also more likely to be explicitly noted by characters.
If a Weirdness Magnet is the focus of external forces that causes things to happen around them, then they're a Cosmic Plaything. If there's something literally about the person that makes them attractive to the Supernatural, they're Supernaturally Delicious and Nutritious.
If the Weirdness Magnet is a location rather than a person, it is either a City of Adventure or a town where nothing exciting ever happens.
In anime, Tokyo is particularly vulnerable. In the US, New York is the place to go for excitement. In general, Earth tends to get more than its fair share of craziness. In any case, it may be justified by a Magnetic Plot Device.
Alternately, they may have a gift or power which draws attention, because Magic Is a Monster Magnet. Magnetic Medium is a specific, character-based version of this trope, where the character draws the weirdness in because they are capable of sensing the weirdness in the first place.
Or perhaps the weirdness came first and they merely became alert to it out of self-preservation. Some characters tend to be more prone to this than others: The Only Sane Man is often one of these as well.
Often, it's because they have a Clingy MacGuffinin which case these people consider themselves to be Blessed with Suck. If it goes on long enough, expect the character to start getting chummy with some very diverse "people", even picking up a Monster Roommate.
This trope is one of the causes of the Superhero Paradox. The original Trope Namer was the Blue Devil comic book published by DC in the 's, where the main character's status as a Weirdness Magnet is noticed and explicitly named within the series.
Not to be confused with Strange Attractor. Hell, just look at the title. Though every part has its share of weirdness. Joseph Joestar from Part 2 is the biggest weirdness magnet so far.
Imagine godlike super vampires who eat vampires to live, warrior monks who turned into vampires, mafia, Nazis, the power of the sun, and Stroheim. Then getting a futuristic prosthetic hand like Stroheim. Then dying, having his spirit ascend, and then being brought back thanks to a blood transfusion from the body of his grandfather which had been kept alive by a vampire's head.Latent Trait Approach.
This is a biological approach assuming that some trait or characteristic, often present at birth, though occasionally acquired early in life, can account for the onset of criminality. Rational choice theory may well apply to the very small percentage of people who are careeer criminals but the vast majority do not conduct a cost benefit analysis every time they have to make choices that involve theft or other illegal behaviour.
Maurice Merleau-Ponty (—) Maurice Merleau-Ponty’s work is commonly associated with the philosophical movement called existentialism and its intention to begin with an analysis of the concrete experiences, perceptions, and difficulties, of human existence.
Review of Psychopathy. William D. Tillier; Calgary Alberta; Update: Under construction. and before. Table of contents. 1). Synopsis of Psychopathy. An Educator's Guide to Critical Thinking Terms and Concepts.
clarify: To make easier to understand, to free from confusion or ambiguity, to remove caninariojana.comy is a fundamental perfection of thought and clarification a fundamental aim in critical thinking.
CHAPTER ONE Ethnic Nationalism and Civic Nationalism. The discrimination between civic nationalism and ethnic nationalism is common in writings on nationalism and nations, whether it be as the civic-ethnic division, the political-cultural, or the Western-Eastern division.